Rules
Goal
Secure as large an area as possible from zombies by building walls and using natural obstacles to your advantage.
Turn flow
- Build a wall by clicking an empty cell.
- Zombies move – After each wall, zombies take a step toward your camp.
- Undo – You can undo only the last move.
- Clear – Reset the current attempt. You have 3 resets per day.
- Done – When the area is secured, lock in your result by pressing Done.
Win and loss
- You win when the area is secured so that zombies cannot reach the camp.
- You lose if a zombie reaches the camp.
Score
- Your score = Your secured area (number of light green cells).
- Obstacles inside the safe area count toward the score if they are not part of the wall.
Elements
| Your camp – Protect this! | |
| Zombie – Moves toward the camp each turn. | |
| Fir tree – Impassable obstacle. | |
| Leafy tree – Impassable obstacle. | |
| Water – Impassable obstacle. | |
| Wall – An impassable obstacle you build. | |
| Bomb – Destroys a zombie that steps on it. |
Bombs
- Each day there is one new bomb + previously collected bombs.
- A bomb explodes when a zombie steps on it, destroying the zombie.
- Bombs left inside the safe area carry over to the next day's game.